This page is an extension to my resume (PDF).

Club Connect

February 2011 - January 2012

My client wanted to create an iPhone and Android application allowing users to find bars and clubs near them, including events, coupons, jobs, and taxis. I led the entire project and consulted on the application design, monetization strategies, and marketing. I created both the iPhone application and the web service supporting it, and hired and managed three Android developers. I also orchestrated importing 164,000 locations into our database. ClubConnect launched December 11th 2011 and has signed sponsorship agreements with several notable Greater Phoenix area restaurants.

Available on the App Store and Android Marketplace.

360 Vantage iPad CRM

May 2010 - Feb 2011

360 Vantage hired me to create an iPad application of which the focus was to provide mobile Salesforce.com data to pharmaceutical company representatives in the field with tenuous data connections. It allowed reps to view their accounts' data and past calls, and log calls. It enabled the reps to dispense medical samples and electronically capture and upload the doctors' signatures, drawn with a finger on the iPad. The system has multiple checks to ensure data integrity despite a shaky connection to comply with FDA requirements. I was responsible for the project starting at day one, and the project was deployed to representatives in Puerto Rico and Florida.

Due to intellictual property agreements, I am unable to provide example screenshots of this app.

Rain, Rain

November 2011

Rain, Rain provides a long loop of thunder and rain sounds with an accompanying graphical effect. This app also features a combination of iAds and in-app purchases to remove the ads. It was unexpectedly successful, with over fifty thousand downloads in the first two weeks, claiming a spot as the #2 app in the Russian app store, peaking at #13 in Utilities in the US.

Available on the App Store.

Jump It!

April 2009 & June 2010

Jump It! was my first iPhone game, which despite its simple art and straightforward gameplay reached over eight thousand downloads in the first week. It has very devoted fans - some fans have reached in-game scores of over two million, a feat which requires more than four continuous hours of play in one sitting. This game supports an online high scores system that allows players to view high scores that day, week, or all-time. In June 2010 I updated JumpIt! to JumpIt! 2, featuring all-new Retina Display graphics, a tutorial, new game mechanics, and integrated Game Center achievements.

Available on the App Store.

You've been Sentenced!

2008 - 2010

You've been Sentenced! is an educational card game designed for teaching children and adults ways to better compose sentences. As a highly successful physical game, my department at SkySong was contracted to create a Flash version, and then eventually an iPad version. I created both versions, including all of the online and multi-player functionality. The iPad version had support for dynamic online matchmaking, chat, and real-time multi-player gameplay.

You've been Sentenced! was not published on the App Store due to a licensing issue.

Aquatica

First Place - Pearson Learning Biology

In Aquatica, players learn the dangers of modern sea life caused by pollution and whaling. Players choose between playing as a turtle or a whale, and are presented with some information about these characters. During gameplay, users apply the knowledge they were first given to survive. At the end, players are given a very brief and forgiving quiz about the information that was reinforced during gameplay. I wanted to make sure the learning wasn't obtrusive, but still sunk in. The game is fun because the controls are challenging (your character responds with all the inertia it would have underwater), but you still come out of it having learned. The game was entered into a flash learning game competition for our class sponsored by Pearson Education, and won first place.

Play Aquatica now! (Requires Flash)

Nanite: Enter the Bloodstream

Imagine Cup Finalist, Spring 2009

Microsoft offers an annual international student competition called the Imagine Cup. In the Spring 2009, a Game Development competition was offered, and we joined the competition as a part of our Game Engine Development class. Games entered into the competition had to satisfy one of the United Nation's eight Millennium Goals; we chose to target Global Health. We created Nanite: Enter the Bloodstream, an Xbox360 and Windows game depicting how a nanorobot could live in the bloodstream and target diseases before they can spread, or even destroy cancerous cells before they can multiply. Not only did our game make it into the semi-finals, Microsoft was so impressed with our project that they invited us to their Cambridge, Massachusetts headquarters to showcase our game at the Software Development finals. We had a nice three-day stay on Microsoft's tab, and I even got a few of their employees to admit to using Macs at home.

ASU Programming Competition

Third Place Spring 2010, Fifth Place Spring 2011

In the ASU Programming Competition, competitors are presented with a dozen computer science problems, a computer with a Java compiler, no internet connection, and in four hours, are to solve as many as they can. Each team is only allowed to use one computer, and for both years I carried out the coding while my teammates solved problems on paper for me to implement. Problems garnered more points when finished earlier, so we had to work very quickly. I had a great time both years and intend to finish out my ASU career with a win in the Spring 2012 competition.